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The Minecraft
Developer API

A blazing-fast REST API built for Minecraft developers. Skin rendering, UUID lookups, cape support, name history — all in one place, sub-10ms.

<10msResponse time
5k RPMFree tier
7 SDKsLanguages
99.9%Uptime SLA

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Everything you need to
build Minecraft apps

A complete toolkit for Minecraft developers. No stitching together APIs — one endpoint for everything.

Skin Rendering

Render Minecraft skins in 2D and 3D with full layer support. Get PNG images ready for any use case.

2D3DLayersPNG

UUID & Name Lookup

Resolve Minecraft usernames to UUIDs and vice versa with batch support for large-scale operations.

UUIDUsernameBatch

Name History

Retrieve full username history for any player with precise timestamps for each name change.

HistoryTimestamps

Capes

Access Mojang, OptiFine, and LabyMod capes for any player. Check cape availability and render previews.

MojangOptiFineLabyMod

Sub-10ms Responses

Redis-backed caching layer ensures near-instant responses for repeated queries. Storage fallback for cold cache.

RedisHash CacheStorage

Free Tier Included

Get started with 5,000 requests per minute at zero cost. No credit card required. Upgrade when you need more.

No CC Required5k RPM Free

Live analytics, always on

Real-time performance metrics from the MC Utils infrastructure.

Simple, transparent pricing

Start for free. Scale when you're ready. No hidden fees, no surprises.

Free
€0/mo
500 RPM
  • Skin rendering (2D)
  • UUID & name lookup
  • Name history
  • Community support
Developer
€0/mo
5,000 RPM
  • Everything in Free
  • 3D skin rendering
  • Cape support
  • Batch endpoints
Pro
€15/mo
200,000 RPM
  • Everything in Starter
  • Dedicated cache slots
  • SLA guarantee
  • Priority support

Official SDKs for
every language

Type-safe, idiomatic SDKs across 7 languages. Install once, ship everywhere. All SDKs are open-source and MIT licensed.

Rs
RustAsync, zero-cost
Jv
JavaMod & plugin ready
Kt
KotlinCoroutines & Flow
JS
JavaScriptESM + CommonJS
Py
PythonSync + async
C#
C#.NET & Unity ready
Go
GoIdiomatic, typed
// Rust SDK
use mcutils::Client;

let client = Client::new("your-api-key");

let render = client
    .skin("Notch")
    .render("3d")
    .layer("outer")
    .fetch()
    .await?;

println!("{}", render.url);
// JavaScript SDK (ESM)
import { Client } from '@mcutils/sdk';

const client = new Client('your-api-key');

const render = await client
  .skin('Notch')
  .render('3d')
  .layer('outer')
  .fetch();

console.log(render.url);
# Python SDK
from mcutils import Client

client = Client("your-api-key")

render = (client
    .skin("Notch")
    .render("3d")
    .layer("outer")
    .fetch())

print(render.url)
// Java SDK
import dev.mcutils.Client;

Client client = new Client("your-api-key");

SkinRender render = client
    .skin("Notch")
    .render("3d")
    .layer("outer")
    .fetch();

System.out.println(render.getUrl());
// Go SDK
import "github.com/mcutils/sdk-go"

client := mcutils.NewClient("your-api-key")

render, _ := client.
    Skin("Notch").
    Render("3d").
    Layer("outer").
    Fetch(ctx)

fmt.Println(render.URL)